A typical workflow in virtual morphology for geometric morphometric research in digital collections. a) original cranium; b) virtual 3D model of a cranium; c) virtual cranium plus 3D landmarks (3D point-, curve-, and surface measurements with Cartesian coordinates); d) superimposed 3D landmarks of a large sample of virtual 3D models of crania; e) 3D landmarks of the sample mean shape; f) 3D-print of a virtual cranium morphed to the mean shape.

  Part of: Bastir M (2019) Speedy Palaeoanthropology: How virtual morphology, digital databases and open access policies boost research in human evolution. Biodiversity Information Science and Standards 3: e38778. https://doi.org/10.3897/biss.3.38778